Use case: You are man enough to fight with me, but not man enough to defeat me!
The MK game offers three types of playing modes. First type is a single player combat against the computer which is named AI mode in the game. The second type is the battle mode where two online players can compete with each other, it is a two player mode. Lastly, tournament mode where multiple players can participate in a war between gangs. It is a 7×7 player mode.
Winning a battle is a collective work of strength and intelligence. In this case, MK provides ample opportunities for its players to polish their combat skills.
In built scalability
The MK network is designed to provide a scalable solution to highly inefficient transaction structure of different underlying blockchains. Hence, MK has partnered with different EVM compatible blockchains to upgrade efficiency and throughput. Initially only Ethereum, Polygon, Avax, Fantom and BSC.
Player-to-player NFT renting
Introduced in August 2015, NFT has now emerged into a mainstream product on crypto. The non-fungible tokens have established themselves as digital assets across the blockchain network. The hype for NFTs has risen to a point that every new project on DeFi has incorporated NFTs in their layout. There are valid reasons for that too-first and foremost, these non-fungible tokens entitle immutable ownership of digital goods, thus providing all copyrights to the creating party, ultimately eradicating the possibility of any conflicts in the future. Secondly, besides being a means for ownership entitlement these are also appreciating assets that sometimes drive their value from the performance of the original project. However, in most cases they are treated as an art form. Hence, their many use cases are reasons that have elevated their status from emerging to a mainstream crypto feature. Although the growth of this industry is mind-boggling it is still impossible to estimate its virtual capabilities.
NFTs in games
The use of NFTs in games has drastically increased since blockchain gaming has reserved a significant status. NFTs have multiple use cases in different games depending on the type of the game structure. For instance, card games, strategy and puzzle games use NFTs as collectibles mostly. On the other hand, action battle games, RPG and MMORPG games use NFTs as parts of devices. For example, MetaKiller, which is an action battle RPG uses NFTs as character images and also uses NFTs as ammunition and other parts used to improvise the characters.
In addition to utilizing NFTs as characters and in-game assets, MetaKiller also enables its players to rent out their unutilized NFTs. The concept of reNFT is as simple as the name suggests. That being said, renting out spare NFTs. However, this technique can solve complex issues in blockchain games through making stale NFTs accessible for reuse.
Games like MetaKiller, has umpteen NFT uses, while some NFTs are used frequently, others remain in the player’s collection. The reNFT technique puts these NFTs to use for income generation. Moreover, with MK’s non-collateralized NFT renting strategy it has become much easier for lenders and borrowers to execute a short term transaction.
The MK team has designed an efficient allocative staking pool that rewards our users up to 100% at an annual return rate. There is also a feasibility of availing different staking pools’ services depending on which locking period suits you best. There are a total of three staking pools.
We recognize video games may be extra, so we`ve been busy constructing a recreation wherein each card % you open, each battle you fight, and each character you craft is constructed to be a part of a sustainable, real-price economy. The objects you own are installation to have extra application past simply gambling.We believe that the key to absolute growth is through retaining the existent revenue stream, in terms of the game, the existent revenue streams are the player. MetaKiller aims to improve user acquisition by simplifying the game model. We strongly support the explanation of reducing game acquisition costs by 30% and plan to gain a cost competitive advantage.